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Virtual Spaces

Week 21- Model refinement&UV

Reconstruction of character models and refinement of model UV

As the clay model I created did not meet my vision for this, I recreated this robot character model directly in the computer in the meantime.

After I had created the model I started to try to change its UV map, but an accident happened that I did not expect. Because I had created too many square-like mechanical surfaces, they each had tiny, individual surfaces as shown in the upper part of the picture above, overly repetitive and unidentifiable squares. I don’t know if it was the excessive threads that caused my computer to lag or what, but I couldn’t get the model to stitch properly, even though I had successfully used the technique on the previous model.

In the end, several unsuccessful attempts at stitching the UV line I tried another way to make up for this blunder. First of all, I UV’d the different parts of the model, left and right hand, head, chest, waist, bottom and both legs, as shown in the picture above. As I had envisioned most of the robot’s skin to be more of an old monochrome metallic look, I placed the glowing and special areas at the bottom for alteration, such as the camera mirror on the head, the screen and backpack on the chest and the signal unit at the top.

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Virtual Spaces

Week 19-20 3D Scan

3D scanning of the model and testing of the model

After mastering the relevant 3d scanning techniques, I started to use the relevant parts to describe the robot model. From taking plural photographs of the model from different angles and using metashape to create a digital model of it, to importing it into software to further modify it and finally to recreate a UV map of the model. During this process, I found that the model created by the 3D scan was not suitable for the robot character. The clay model I had created did not meet my vision for this, so I felt that recreating the model directly in the computer and using it would give better results than this technique.

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Virtual Spaces

Week 17-18 Early Character Design

Early on in this idea, I wanted to create and design a robot character. A more conservative and classic square robot, this robot would be more of a large engineering machine kind of feel. With this in mind, I drew the basic robot design and used clay to create the most basic model. In my opinion this design can still be added later with more elements and corresponding character behaviours and background to help the character make sense and be better understood.